Tuesday, October 22, 2013

October 21

I was getting a lot of critique on the lighting and specular effects happening in the scene, so recently I've been devoting a lot of my time to creating a better looking environment in regards to lights and post processing. I've also begun adding in decals and other small details that help with realism. Also, fluorescent lights! I checked and yes those were around in 1960 :] As for mood, I wanted everything to feel very cold and empty with a lot of the lighting adding to the warmth. Sort of like when you enter and flip the lights on, you're beginning to bring the place back to life after so many years.









Wednesday, October 16, 2013

October 16

I spent most of today working out a couple of kinks and beginning to populate the scene with clutter to hopefully add some realism and a bit of a sense of chaos. I also blocked in a new room for the "Minor directives" area. the main room with all the desks is the "Main Directives" area.
New room

added folders/notepads/coffee cups

Tuesday, October 15, 2013

October 14

Things are starting to slow down a bit in regards to obvious progress. Since most of the level is blocked in, I'm moving on to details and smaller issues such as reflections and proper lighting. Here are some up to date progress shots:
entry way - mainly finished

entering the base - not much has changed in this shot

main conference area. probably going to add a projector to the table hence the lighting on the wall

closer view of reflections on glass - very subtle effect

View of the main office space, will soon add various papers strewn about as well as desk details

desks from down stairs

sewer line entry
Like I said, most updates probably aren't immediately apparent, but overall I really feel like the space is coming together.

Tuesday, October 1, 2013

Sept 30

As of right now a lot of my time has been spent optimizing what I have in the scene so far. This is still somewhat of a learning process for me in regards to playability and what a players computer can and cant handle. I noticed a small amount of lag, so Ive been going through and compressing textures, removing unnecessary items etc. Basically cleaning up the pallete so its a simpler job the rest of the way.

Here are more progress shots of  what I have actually added:

ALL of the lighting present is temporary, as I will make a more detailed lighting passed once the scene is built.







All of these details are story-insensitive, due to the fact that the story is still being fleshed out.

I have been reading up and watching some era specific documentaries in order to build a more accurate information base for the story.

That's it for now.

-Ben