Tuesday, September 10, 2013

BFA Proposal

BFA Proposal

For my Senior Studio I would like to build one fully fleshed out environment in 3D and bring it into the Unreal Development Kit in order to create a fully interactive and explorable scene. I would be using many tools to create the environment such as Maya, Zbrush, Photoshop, dDo, nDo, xNormal, 3DS Max, and UDK. Additionally, I would like my environment to tell a story. Though not explicitly expressed, the details and clues around the environment will clue the viewer in to a narrative that the world was built around.
   As for the narrative, I would like to explore the realm of conspiracy theories, specifically those surrounding the time period of the cold war. I would like to build a 1960's secret government base, housing the “World Containment Initiative,” A government that is known to nobody and is ruled by nobody. This government is essentially the one World Government. The power that secretly watches over the entire planet. This group is responsible for many acts around the world that may have been attributed to one person, or are possibly chalked up to a mystery. Acts such as assassinations, disappearances, elections, and terrorism, all in the greater interest of the world as a whole. Though few in number, these “government officials” hold an enormous amount of power and influence with the greatest world leaders, including presidents and prime ministers, and are able to perform any act, good or bad, in order to achieve the desired results.
    The end result will be created using a realistic style, as to help in selling the story and environment to the viewers. The intended tone is a serious one, and I believe going for a realistic style will be the most effective in achieving that tone. Additionally, I would like to apply certain depth of field and bokeh effects to achieve a “polaroid” look on the players view. I feel that this will help the viewer focus on the details, as well as help create an older, 1960's feel.
     The final format for my work will be built in to one executable file, Much like a videogame. I will put the file on a pc and plug the pc into a television or monitor that will be hanging on the wall or sitting on a table. I will have an xbox 360 controller plugged into the pc so that the viewer may freely explore the environment using a familiar control scheme. Provided I have the time, I would also like to create set pieces to go in the exhibit. For example, a false 1960's tv would encase the actual screen, and the WCI Logo would be on the wall behind it, as well as glasses of scotch or whiskey on the table along with an old ash tray and some secret government papers.

Visual Aids:





Exhibit Display - 




 Equipment Needed:

-A workstation PC with Unreal Development Kit
-A fairly powerful PC for the exhibit
-A TV or Monitor for the exhibit


Calendar:


September-
16-Have Concept Finished
18-30: Prop Modeling (at LEAST one new finished prop per day)
 October-
02-30: Prop Modeling / Environment Modeling
November-
04-27: Bring into Udk and Polish
December-
02-06: Construct Exhibit Props

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